Programme Main Conference Accepted Long Research Papers

Accepted Long Research Papers

A total of 128 full research papers have been accepted for the Main INTERACT 2013 Conference. The papers, in alphabetical order according to the paper title followed by the author names, are:


“Nobody other than me knows what I want”: Customizing a sports watch; Piia Nurkka

“Roger that!” — The Value of Adding Social Feedback in Audio-mediated Communications; Rahul Rajan, Joey Hsiao, Deven Lahoti and Ted Selker

3D visualization and multimodal interaction with temporal information using timelines; Giannis Drossis, Dimitris Grammenos, Ilia Adami and Constantine Stephanidis

A Comprehensive Study of the Usability of Multiple Graphical Passwords; Soumyadeb Chowdhury, Ron Poet and Lewis Mackenzie

A Dog Tail for Utility Robots: Exploring Affective Properties of Tail Movement; Ashish Singh and James Young

A Field Trial on Mobile Crowdsourcing of News Content - Factors Influencing Participation; Heli Väätäjä, Esa Sirkkunen and Mari Ahvenainen

A Methodology for Designing Intuitive Multi-touch 3D Navigation Techniques; Damien Marchal, Clément Moerman, Géry Casiez and Nicolas Roussel

A New Approach to Walking in Place; Luis Bruno, Joao Pereira and Joaquim Jorge

A One-Handed Multi-Touch Method for 3D Rotations; Doug Scheurich and Wolfgang Stuerzlinger

A performance review of number entry interfaces; Patrick Oladimeji, Harold Thimbleby and Anna Cox

Accessibility of public Web services – a distant dream?; Kristiina Nurmela, Antti Pirhonen and Airi Salminen

Ambient Timer - Unobtrusively Reminding Users of Upcoming Tasks with Ambient Light; Heiko Müller, Anastasia Kazakova, Martin Pielot, Wilko Heuten and Susanne Boll

An Evaluation of Stacking and Tiling Features within the Traditional Desktop Metaphor; Clemens Zeidler, Christof Lutteroth and Gerald Weber

Assessing the impact of automatic vs. controlled rotations on spatial transfer with a joystick and a walking interface in VR; Florian Larrue, Hélène Sauzeon, Déborah Foloppe, Grégory Wallet, Jean-René Cazalets, Christian Gross, Martin Hachet and Bernard N'Kaoua

Assisting the Driver with Distance Estimation: Usability Evaluation of Graphical Presentation Alternatives for Local Traffic Events; Angela Mahr, Sandro Castronovo, Rafael Math and Christian Müller

Authoring Support for Post-WIMP Applications; Katharina Gerken, Sven Frechenhäuser, Ralf Dörner and Johannes Luderschmidt

Availability4D: Refining the Link between Availability and Adoption in Marginalised Communities; Fritz Meissner and Edwin Blake

Awareness, Transience and Temporality: Design Opportunities from Rah Island; Pedro Ferreira, Pedro Sanches and Alexandra Weilenmann

Beyond Rhetoric to Poetics in IT Invention; Annie Gentes and Ted Selker

BinCam: Designing for Engagement with Facebook for Behavior Change; Rob Comber, Anja Thieme, Ashur Rafiev, Nick Taylor and Patrick Olivier

CapTUI: Geometric Drawing with Tangibles on a Capacitive Multi-touch Display; Rachel Blagojevic and Beryl Plimmer

Characteristics of Elderly User Behavior on Mobile Multi-Touch Devices; Susumu Harada, Daisuke Sato, Hironobu Takagi and Chieko Asakawa

Communicating in a Ubicomp World: Interaction Rules for guiding Design of Mobile Interfaces; S. Shyam Sundar, Xue Dou and Sangmee Lee

Comparing Input Modalities for Peripheral Interaction: A Case Study on Peripheral Music Control; Doris Hausen, Hendrik Richter, Adalie Hemme and Andreas Butz

Comparison of User Performance in Mixed 2D-3D Multi-Display Environments; Abhijit Karnik, Tovi Grossman and Sriram Subramanian

Computer-supported work in partially distributed and co-located teams: the influence of mood feedback; Andreas Sonderegger, Denis Lalanne, Luisa Bergholz, Fabien Ringeval and Juergen Sauer

Conception of Ambiguous Mapping and Transformation Models; Christopher Martin, Matthias Freund, Henning Hager and Annerose Braune

Cross-Communicability: Evaluating the Meta-Communication of Cross-Platform Applications; Rodrigo Maués and Simone Barbosa

Culturally Independent Gestures for In-Car Interactions; Sebastian Loehmann, Martin Knobel, Melanie Lamara and Andreas Butz

Designing for Different Users and Multiple Devices: a roadmap towards inclusive environments; Ig Ibert Bittencourt, M. Cecília Baranauskas, Diego Dermeval, Juliana Braga and Roberto Pereira

Designing for the functionality South African Internet banking websites should provide to address the needs of Generation-Y users; Sebabatso Mtimkulu, Judy van Biljon and Toby van Dyk

Designing Mobile Phone Interfaces for Age Diversity: “One-World” versus Diverse “Islands”; Karen Renaud, Renette Blignaut and Isabella Venter

Designing with dementia: guidelines for participatory design together with persons with dementia; Niels Hendriks, Frederik Truyen and Erik Duval

Disambiguation Canvas; Henrique Debarba, Jeronimo Grandi, Anderson Maciel, Luciana Nedel and Ronan Boulic

Do Usability Professionals Think about User Experience in the Same Way as Users and Developers Do?; Torkil Clemmensen, Morten Hertzum, Jiaoyan Yang and Yanan Chen

Don’t Text while Driving: The Effect of Smartphone Text Messaging on Road Safety during Simulated Driving; Kaspar Lyngsie, Martin S. Pedersen, Jan Stage and Kim F. Vestergaard

Dynamic Spatial Positioning: Physical Collaboration around Interactive Table by Children in India; Izdihar Jamil, Kenton O'Hara, Mark Perry, Abhijit Karnik, Mark T Marshall, Swathi Jha, Sanjay Gupta and Sriram Subramanian

Dynamic Tangible User Interface Palettes; Martin Spindler, Victor Cheung and Raimund Dachselt

Evaluating Multivariate Visualizations as Multi-Objective Decision Aids; Meirav Taieb-Maimon, Lior Limonad, David Amid, David Boaz and Ateret Anaby-Tavor

Evaluating User Experience for Interactive Television: Towards the Development of a Domain-specific User Experience Questionnaire; Regina Bernhaupt and Michael Pirker

Event Photos: Exploring Photoware for Social Events; Dhaval Vyas, Anton Nijholt and Gerrit van der Veer

Evocative Computing – Creating Meaningful Lasting Experiences in Connecting with the Past.; Janet van der Linden, Yvonne Rogers, Tim Coughlan, Anne Adams, Trevor Collins, Pablo Haya, Estafania Martin and Caroline Wilson

Existing but not Explicit – The User Perspective in Scrum Projects in Practice; Åsa Cajander, Marta Larusdottir and Jan Gulliksen

Eye Pull, Eye Push: Moving Objects between Large Screens and Personal Devices with Gaze & Touch; Jayson Turner, Jason Alexander, Andreas Bulling, Dominik Schmidt and Hans Gellersen

Eyes Only: Navigating Hypertext with Gaze; Abdul Moiz Penkar, Christof Lutteroth and Gerald Weber

F-formations in Cooking Together: A Digital Ethnography using YouTube; Jeni Paay, Jesper Kjeldskov, Mikael Skov and Kenton O'Hara

Finding a Place for E-Books in Everyday Life; Annika Hupfeld, Abigail Sellen, Kenton O'Hara and Tom Rodden

Finger on the Pulse: The Value of the Activity Stream in the Enterprise; Ido Guy, Tal Steier, Maya Barnea, Inbal Ronen and Tal Daniel

Frequent Words Improve Readability and Short Words Improve Comprehension for People with Dyslexia; Luz Rello, Ricardo Baeza-Yates, Laura Dempere-Marco and Horacio Saggion

Full Semantic Transparency: Overcoming Boundaries of Applications; Andrea Kohlhase, Michael Kohlhase, Constantin Jucovschi and Alex Toader

Funneling and Saltation Effects for Tactile Interaction with “Detached” Out of the Body Virtual Objects; Jaedong Lee, Sangyong Lee and Gerard Kim

Gesture-Based Interaction in Domotic Environments: State of the Art and HCI Framework Inspired by the Diversity; Ana Carla de Carvalho Correia, Leonardo Cunha de Miranda and Heiko Horst Hornung

Helping Me Helping You: Designing to Influence Health Behaviour Through Social Connections; Noreen Kamal, Sidney Fels, Joanna McGrenere and Kara Nance

Here or There?: How Configuration Impacts Social Capital in Transnational Teams; Julia Haines, Judith Olson and Gary Olson

Hoptrees: Branching History Navigation for Hierarchies; Michael Brooks, Jevin West, Cecilia Aragon and Carl Bergstrom

Improving item evaluation honesty and user experience in e-learning by increasing evaluation cost and social presence; Juha Leino and Tomi Heimonen

Increasing accuracy by decreasing presentation quality: Making medical devices safer; Frank Soboczenski, Paul Cairns and Anna Cox

Information Holodeck: Thinking in Technology Ecologies; Sharon Lynn Chu and Francis Quek

Introducing new perspectives in the use of social technologies in learning: social constructionism; Antigoni Parmaxi, Panayiotis Zaphiris, Eleni Michailidou, Salomi Papadima-Sophocleous and Andri Ioannou

Intuitive use of complex Interface structure, anxiety and older users; Raghavendra Reddy Gudur, Thea Blackler, Vesna Popovic and Doug Mahar

Lessons Learned from Crowd Accessibility Services; Hironobu Takagi, Susumu Harada, Daisuke Sato and Chieko Asakawa

Linetic: Technical, Usability and Aesthetic Implications of a Ferrofluid-based Organic User Interface; Jeffrey Tzu Kwan Valino Koh, Kasun Karunanayaka and Ryohei Nakatsu

Managing User Experience – Managing Change; Job Mashapa, Darelle Van Greunen and Alida Veldsman

Metamodels Infrastructure and Heuristics for Metamodel-Driven Multi-Touch Interaction; Víctor López-Jaquero, Francisco Montero and Elena Navarro

Mobility Matters: Identifying Cognitive Demands that are Sensitive to Mobility; G Michael Poor, Guy Zimmerman, Dale Klopfer, Samuel Jaffee, Laura Marie Leventhal and Julie Barnes

Model Assisted Creativity Sessions for the Design of Mixed Interactive Systems: a Protocol Analysis; Christophe Bortolaso and Emmanuel Dubois

Model-Based Self-Explanatory UIs for free, but are they valuable?; Alfonso García Frey, Gaëlle Calvary, Sophie Dupuy-Chessa and Nadine Mandran

Modeless Pointing with Low-Precision Wrist Movements; Theophanis Tsandilas, Emmanuel Dubois and Mathieu Raynal

Navigating, Discovering and Exploring the Web: Strategies used by People with Print Disabilities on Interactive Websites; Christopher Power, Helen Petrie, David Swallow, Emma Murphy, Blaithin Gallagher and Carlos Velasco

Novel Modalities for Bimanual Scrolling on Tablet Devices; Ross McLachlan and Stephen Brewster

Nudging People Away from Privacy-Invasive Mobile Apps through Visual Framing; Eun Kyoung Choe, Jaeyeon Jung, Bongshin Lee and Kristie Fisher

One Half or 50%? An Eye-Tracking Study of Number Representation Readability; Luz Rello, Susana Bautista, Ricardo Baeza-Yates, Pablo Gervás, Raquel Hervás and Horacio Saggion

OpinionBlocks: A Crowd-Powered, Self-Improving Interactive Visual Analytic System for Understanding Opinion Text; Mengdie Hu, Huahai Yang, Michelle Zhou, Liang Gou, Yunyao Li and Eben Haber

Paraplay: Exploring Playfulness around Physical Console Gaming; John Downs, Frank Vetere and Steve Howard

Participatory Design with Blind Users: A Scenario-based Approach; Nuzhah Gooda Sahib, Tony Stockman, Anastasios Tombros and Oussama Metatla

Pebbles: User-Configurable Device Network for Robot Navigation; Kentaro Ishii, Haipeng Mi, Lei Ma, Natsuda Laokulrat, Masahiko Inami and Takeo Igarashi

Performing Online and Offline: How DJs use Social Networks; Mayur Karnik, Ian Oakley and Valentina Nisi

PointerPhone: Using Mobile Phones for Direct Pointing Interactions with Remote Displays; Julian Seifert, Andreas Bayer and Enrico Rukzio

PolemicTweet: Video Annotation and Analysis through Tagged Tweets; Samuel Huron, Petra Isenberg and Jean Daniel Fekete

Precise pointing techniques for handheld Augmented Reality; Thomas Vincent, Laurence Nigay and Takeshi Kurata

Predictive Input Interface of Mathematical Formulas; Yoshinori Hijikata, Keisuke Horie and Shogo Nishida

Public Information System Interface Design Research; Ning Zhang

Question-Answer Cards for an Inclusive Micro-Tasking Framework for the Elderly; Masatomo Kobayashi, Tatsuya Ishihara, Akihiro Kosugi, Hironobu Takagi and Chieko Asakawa

Reading Together as a Leisure Activity: Implications for e-Reading; Michael Massimi, Rachelle Campigotto, Abbas Attarwala and Ronald Baecker

Relationship-based Business Process Crowdsourcing?; Jacki O'Neill and David Martin

RelicPad: A Hands-On, Mobile Approach to Collaborative Exploration of Virtual Museum Artifacts; Steven Neale, Winyu Chinthammit, Christopher Lueg and Paddy Nixon

Security for Diversity: Studying the Effects of Verbal and Imagery Processes on User Authentication Mechanisms; Marios Belk, Christos Fidas, Panagiotis Germanakos and George Samaras

Selection-Based Mid-Air Text Entry on Large Displays; Anders Markussen, Mikkel Rønne Jakobsen and Kasper Søren Anders Hornbæk

Semi-Supervised Learning based Aesthetic Classifier for Short Animations Embedded in Web Pages; Dipak Bansal and Samit Bhattacharya

Sharing Experiences over Video: Watching Video Programs Together at a Distance; Anna Macaranas, Gina Venolia, Kori Inkpen and John Tang

Situating Asynchronous Voice in Rural Africa; Nicola J Bidwell and Masbulele Siya

Social Network Users´ Religiosity and the Design of Post Mortem Aspects; Cristiano Maciel and Vinicius Pereira

Social Overlays: Collectively Making Websites More Usable; Tao Dong, Mark Ackerman, Mark Newman and Gaurav Paruthi

Spreading out the Digital World: Exploring the Use of Distributed Multiple Monitors Within an Office Environment; Kathrin Probst, David Lindlbauer, Florian Perteneder, Michael Haller, Bernhard Schwartz and Andreas Schrempf

Storytelling in Visual Analytics tools for Business Intelligence; Micheline Elias, Marie-Aude Aufaure and Anastasia Bezerianos

Studying a Head tracking Technique for First-Person-Shooter Games in a Home Setting; Torben Sko, Henry Gardner and Michael Martin

Supporting Voice Content Sharing among Underprivileged People in Urban India; Christian Remy, Sheetal Agarwal, Arun Kumar and Saurabh Srivastava

Systematic Integration of Solution Elements: How does digital creativity support change group dynamics?; Florian Perteneder, Susann Hahnwald, Michael Haller and Kurt Gaubinger

TactiPEd: Easy Prototyping of Tactile Patterns; Sabrina A. Panëels, Margarita Anastassova and Lucie Brunet

Tension Space Analysis: Exploring Community Requirements for Networked Urban Screens; Steve North, Holger Schnädelbach, Ava Fatah gen Schieck, Wallis Motta, Lei Ye, Moritz Behrens and Efstathia Kostopoulou

The Advanced Layout Editor: Evaluating Direct Manipulation of Constraint-Based Layout; Clemens Zeidler, Wolfgang Stuerzlinger, Christof Lutteroth and Gerald Weber

The Development And Evaluation Of An Interactive System For Age Related Musculoskeletal Rehabilitation In The Home; Mobolaji Ayoade, Stephen Uzor and Lynne Baillie

The effect of physicality on low fidelity interactive prototyping for design practice; Joanna Hare, Steve Gill, Gareth Loudon and Alan Lewis

The Impact of Encumbrance on Mobile Interaction; Alexander Ng, Stephen Brewster and John Williamson

The Measurement, Apportionment and Representation of Distributed Energy Monitoring; James Colley, Benjamin Bedwell, Andy Crabtree and Tom Rodden

The Mysterious Whiteboard; Clemens Nylandsted Klokmose and Olav Bertelsen

The ReflecTable: Bridging the Gap between Theory and Practice in Design Education; Jonathan Hook, Thomas Hjermitslev, Ole Iversen and Patrick Olivier

The Unadorned Desk: Exploiting the Physical Space around a Display as an Input Canvas; Doris Hausen, Sebastian Boring and Saul Greenberg

Thumbs Up: 3D Gesture Input on Mobile Phones Using the Front Facing Camera; Paul Schmieder, Beryl Plimmer and John Hosking

TIDE: Lightweight Device Composition for Enhancing Tabletop Environments with Smartphone Applications; Leo Sicard, Aurélien Tabard, Juan David Hincapié-Ramos and Jakob Bardram

Tools for a Gaze-Controlled Drawing Application – Comparing Gaze Gestures against Dwell Buttons; Henna Heikkilä

Touching the Void Revisited: Analyses of Touch Behavior On and Above Tabletop Surfaces; Gerd Bruder, Frank Steinicke and Wolfgang Stuerzlinger

Towards Many Gestures to One Command: A User Study for Tabletops; Yosra Rekik, Laurent Grisoni and Nicolas Roussel

Truly Useful 3D Drawing System for Professional Designer by “Life-sized and Operable” Feature and New Interaction; Shun'ichi Tano, Shinya Yamamoto, Junko Ichino, Tomonori Hashiyama and Mitsuru Iwata

Understanding Hand Degrees of Freedom and Natural Gestures for 3D Interaction on Tabletop; Remi Brouet, Renaud Blanch and Marie-Paule Cani

Usability Specialists as Boundary Spanners – an Appraisal of Usability Specialists’ Work in Multiparty Open Source Software Development Effort; Netta Iivari

User & System Cross-Learning of Gesture Commands on Pen-Based Devices; PeiYu Li, Manuel Bouillon, Eric Anquetil and Grégoire Richard

User Control in Adaptive User Interfaces for Accessibility; Matthias Peissner and Rob Edlin-White

User-centric vs. System-centric Evaluation of Recommender Systems; Paolo Cremonesi, Franca Garzotto and Roberto Turrin

User-Defined Body Gestures for an Interactive Storytelling Scenario; Felix Kistler and Elisabeth André

User-Defined Gestures for Augmented Reality; Thammathip Piumsomboon, Adrian Clark and Mark Billinghurst

Using Narrative Research and Portraiture to Inform Design Research; Connie Golsteijn and Serena Wright

Video Navigation with a Personal Viewing History; Abir Al Hajri, Gregor Miller, Sidney Fels and Matthew Fong

Walking in the Wild – Using an Always-on Smartphone Application to Increase Physical Activity; Tim Harries, Parisa Eslambolchilar, Chris Stride, Ruth Rettie and Simon Walton

WattsBurning: design and evaluation of an innovative eco-feedback system; Filipe Quintal, Lucas Pereira, Nuno Nunes, Valentina Nisi and Mary Barreto

What Do You See In The Cloud? Understanding the Cloud-Based User Experience through Practices; John C. Tang, Jed R. Brubaker and Catherine C. Marshall

When Paper Meets Multi-Touch: A Study of Multi-Modal Interactions in Air Traffic Control; Cheryl Savery, Christophe Hurter, Rémi Lesbordes, Maxime Cordeil and T.C.Nicholas Graham

Who Would Pay for Facebook? Self Esteem as a Predictor of User Behavior, Identity Construction and Valuation of Virtual Possessions; Jiaqi Nie and S. Shyam Sundar

Your phone has internet - why are you at a library PC? Re-imagining public access in the mobile internet era; Jonathan Donner and Marion Walton